Get your fingers ready for the new MA Hardware with our 4K GrandMA3 Command Layout

Hello Folks,

summer holidays are ending, embargoes are getting loftier and every where around us we can see fancy shiny new consoles popping up.

I know all of you are super eager to get your hands on the new MA-Lighting Hardware, and feel how super smooth the buttons are, and how colorful you can let the faders shine, but once all this aura of new hardware has passed you will see yourself considered with a new learning gap and also your hands wont feel at home anymore as all the buttons have moved to different locations now.

But fear not, we started a new project a while ago and today, i am lucky enough to share some of the things we worked on with you. Keep your eyes and ears open for this new project, hopefully i can speak about it in like a month or so… i dont know yet tho, lets see.

However we are currently looking for beta testers, so if you feel like you have the time for helping us with this project, let us know in the comments and create an account, we contact you with further information and add you to the list.

But lets not waste more time, here is the layout of our grandma 3 project. This will be exactly how the buttons will be layedout on the Fullsize and Light Consoles as well as the Command Wings, all will be similar, so if you like to get your muscle memory up to par to the new hardware, there you go ;)

 

Enjoy and remember, sharing is caring.

Click image for the full size image

 

 

 

Free Bitmap Footage Library, with GrandMA2 Showfile

Hey there,

following up on our freebie path from last week, ASL Layout Icon Pack, we just want to release our library of Bitmap Footage that we here mostly use for background animations inside the desk.

Since MA-Lighting came out with the Bitmap Fixture in version 3.2 of the Desk,  we loved it, its a great easy feature to use and mostly replaces a media server for Lighting Fixture Content all together. This file here comes with a showfile and a 3d File that shall make it easier for you to see the contents that you gonna get and explore a bit with it.

 

Demo:

 

The Pack consists of 4 individual packages, these are “Pictures” the pictures come in the .png form and are just Regular Pics that you can use for Masking or color layering, “Alphas” the alphas come in the .webM format and everything that is black will be see trough to everything that lays behind it, “Regular” the regulars come also in the .webM format, other than the alphas the regulars are just black and white, this gives you the ability to write cues where you exchange alphas with regulars and mask the content below it (a nice strobe FX possible….) , and  the “Mpeg” are just plain mpegs that you can also use in most of the other Media Servers on market, no alphas however.

The content is all 400×400 Black and White, all 3 Pack make a total of 108 movie files and some additional plain pictures, its a tiny and useful tool to have at hand of you want to use some nice video based effects all over your rig.

Our next post will be about how you can setup a stage that is Bitmap Effect based, so that you have an easier time using these Files in your shows.

Installation:

 

Folder structure for importing the imagepack

you install the content pack in your show file by copy and pasting the folders to your “images folder” of your current grandMA2 Onpc software installation.

Alternatively you can just drag it to your USB stick into your gma2/images folder.

It will then appear inside your grandMA2 software.

Now Enjoy and have fun with it!!

Bitmap Pack:

Showfile:

  • gma2  (there was a naming issue with the download, should be fixed now.)

 

Additionals:

Just in case you are not up to date on the current Version of the software:

Here is the up to this date:

Onpc -> newest Version 3.3.4.3

Console-> newest Version 3.3.4.3

 

 

 

1310 Free Layout View Ready Icons

Introduction

 

Today we are releasing our, Full Release of Inhouse Icon Library, we here use this Library for almost all TV/Musical Work that we do. Most of the time we do the design and programming for TV Shows and Musicals in a way that almost every body can run the shows. So our clients setup their own people who run or operate the show.

To make things easy for the locals we create them multiple Layout Views so that they can simply start and test the show state  for errors or just the regular checks.

Other features our clients request are states of the show to be visible all the time. therefore we created show state icons with natural enabled and disabled backgrounds.

 

Usage

 

The Button Library is setup to include 2 themes, the MA-Style folder contains buttons that come close to the MA2 UI and the simple style is just simple and slick black and white icons.

You get every button in 5 variants, from 1x to 8x, this is defines the quality of the icon. The base icon dimensions are 60x60px and every X is multiplying it by the given number, so that you end up with a Icon of 480x480px. The buttons where designed to be tiny and easy on the load times. so even when you wanna go for the best quality icons, your approximate file size is not gonna be much bigger. the biggest button is 24kb.

But sometimes you want to have a small show file so you can decide for yourself which kind of button you would like to use, if you go for quality or if you go for less baggage.

Each library has a named coding to it, the first letter can be C for colors, B for beams, G gobos, P for position, F for fixtures, s for show items, se for show items enabled and sd for show items disabled.

After the letter is a number, so that you can count on the cheatsheet which icon you want to import, the counting goes from left to right and top to bottom.

An icon can also have a -s behind it, that indicates the simple version of the button.

Stay tuned for a couple of macros explaining you how to work with some of these icons and exchange them dependent on the state of show you are in dynamically.

If you like the library, comment and maybe even show of some of your creations here.

We here ar looking forward to what you can come up with them.

 

 

Click here for your direct Download.

 

 

 

Released Grandma 2 Version 3.1.2, New Pixel Mapper, Unicast Artnet, Scripting Language Support

Last Week Ma Lighting has released long awaited Version 3.1.8 of their Lighting Control Software.

 

Here you can Download the new Software:

Most notable Features are:

Grandma 2 3.1.8

  • Pixelmapper/Warper setup in Grandma Software
  • Increased the Timcode Object Pool
  • Universal Fixtures
  • Lua Scripting (Lua 5.1 Scripting Manual)
  • Camera Dolly Fixture for GrandMa 3D

Grandma 3D

  • Visualisation of Multipart Fixtures, such as Clay Pakys Aleda k10-k20, Robe Robin 800 etc.
  • DMX Trigger Able Camera Parent Object

 

GrandMA VPU

  • VPU Pixelmapper completely Reworked.

Stage Plugin for Cinema 4D, Grandma 3D Export.

Hantmade’s Stage Tool, (currently in open Beta), is a wonderful Design Tool that helps Hardproofe your Stage Design Ideas and manage you Assets Easily.

Let it be Stage Decks, Chain Hoists, Trusses or of course Lighting Equipment, Stage can handle it with a smile.

Hantmade has also gone the extra mile for working hand in hand with other tools such as Vectorworks and Grandma 3D, exporting to Ma Lightings Devices is done in an blink of an eye.

 

Eröffnung Halle 3a der Messe Nürnberg.

Im Juli 2014 feierte die Messe Nürnberg 40. Geburtstag. Gleichzeitig wurde die neue Halle 3a der Messe Gruppe feierlich eingeweiht.

Schindler Lichtdesign wurde mit seinem Team von der Pave Gmbh mit der Umsetzung, Planung und der Ausschreibung des Lichtdesigns beauftragt.

Das gesamte System bestand aus Geräten der Firma Ma Lighting, verwendet wurde unter anderem:

 

  • Grandma 2 Fullsize (Stage Lighting)
  • Grandma 2 Fullsize (Audience Lighting, Roof Mapping)
  • Grandma 2 Light ( Backup Desks)
  • MA NPU (Stage Lighting Calculations)
  • MA NPU (Artnet Calculations, Roof Mapping)
  • Grandma 2 Light (Dance Areas)

 

Das die Hauptaufgabe des Lichtdesigns bestand bei diesem Auftrag darin das Publikums Licht so zu verbauen, dass die einzigartige Dachstruktur der Halle, nicht verloren geht oder gar durch die Technik zerstört wird. Gleichzeitig sollte das Publikums Licht aber auch zur Beleuchtung des Daches und des Publikums zu Essensituationen oder Showelementen nutzbar sein.

Ein besonderes Element hierbei waren die 145 Mac Quantum Rush der Firma Martin, sie wurden genutzt um ein Pixel Mapping der Dachfläche zu erzeugen. Die sehr grobaufgelöste “Leinwandfläche” des Daches, wurde mit Ambiente Content bespielt der per einer speziellen Artnet Map auf die Lampen übertragen wurde und sich flächendeckend auf dem Dach der Halle abzeichnete. der Content hierfür wurde in Cinema 4D Gerendert und von dem Tool Lightjams ausgegeben.

 

 

Client: Nürnbergmesse
Auftraggeber: pave gmbh

 

 

 

 

Auszug aus dem verwendeten Material der Eröffnungsfeier:

 

Audience Lights:

  1. 145. Mac Quantum Rush
  2. 26 Mac 3 Performance ( Ambiente Projektion)

  3. 10 Mac 3 AirFX QuadArray(Lounge Main Beams)

  4. 20 Mac 101 (Lounge Beam Support)

 

Ambient Lights

 

Stage Lights:

  1. 58 Mac 3 Profile

  2. 36 Mac 101

  3. 30 Robe Robin Pointe

  4. 18 Mac Quantum Rush

Audience Lights

 

Jazz Stage:

 

  1. 6 Mac 3 Profile

  2. 12 Mac 101

  3. 8 Mac Quantum Rush

 

Jazz Stage

 

Dance Area:

  1. 60 SGM SixPack

  2. 20 Mac Entour

  3. 20 SGM Color Strobes

 

Neue Highpoly Lampen Modelle zur Bibliothek hinzugefügt.

Neues tut sich in der Highpoly Library von Schindler Lichtdesign.

Wir haben unseren Katalog um 4 neue Modelle, Mac 3 Profil/Performance und Mac 3 AirFX Quadarray,  erweitert. Die Modelle im .3ds Format, liegen in 2 Qualität Stufen vor.

Somit sind schnelle Renderings mit sehr präzisen Ergebnissen gegeben, oder wenn es mal genau passen muss aber nicht zum vorzeigen verwendet werden soll, kann einfach die Lowpoly Version gewählt werden.

Renderzeiten:

  • Cinema 4D Advanced Renderer : Highpoly Modell 5:36min
  • 3DS Max Mentalray: Highpoly Modell 4:35min
  • Blender Cycles: Highpoly Modell 5:45min

Und bidde…

 

Highpoly Models